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Monkey MAC
Rough Riders..
3305
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Posted - 2014.08.16 20:23:00 -
[1] - Quote
Before I begin what do people believe the average DPS of the Scrambler Rifle to be? Bearing in mind the maximum achievable is 956 DPS The standard damage per shot is 80 and a charge shot is 280.
Meaning just 1 charge shot and 2 standard shots gives 440dmg
What do people believe the DPS of the weapon is?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3305
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Posted - 2014.08.16 20:30:00 -
[2] - Quote
John Demonsbane wrote:P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
My ACR is 100x more OP than my Scrambler i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? Yes. This is obviously the correct model around which to achieve balance. The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations.
Or prehaps the difference between maximum achievable DPS and average DPS should be reduced, like many other OP weapon s, the TACAR, the burst combat rifle, the ScR has the capacity for abuse, to be exploited, and pretty much any FOTM scrub will do it.
The TACAR wouldn't have been OP if you couldn't fire it as fast as an Assault Rifle The Burst Combat Rifle wouldn't be OP if you couldn't fire at the same rate as the ACR You want to stop people complaining about a weapon that with maybe -ú20 worth of a cheap hardware exploit can be given DPS only just shy of the HMG, cap it's fire rate so it can't be exploited!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3305
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Posted - 2014.08.16 20:51:00 -
[3] - Quote
Monty Mole Clone wrote:i just watched a pc game posted just now on this very site that was nothing but projectile weapons with the odd shotgun and nade kill with a splattering of dropship kills thrown in for good measure.
if its so op why was nobody using scramblers?
just askin
Because projectile damage profile is more broken, it gives a 5% boost to the weapons DPS, pair this with a Burst combat Rifle firing at fully automatic achieving 500 DPS (before proficiency and profile)
Then factor in Armour being more popular in PC because you can achieve much higher eHP buffers (which debuffs skill), it's quite obvious why it's not being used in PC, but that doesn't pertain that it's balanced, it's simply not the most OP thing right now.
People are witch hunting the scramblers right now because people WANT to shield tank. Alot of them don't understand or care the real reasons. So personally I'm following the witch hunt, not because I'm after that particular witch, but because their is whole lot lf witches that need to be dealt with, the order doesn't really matter.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3305
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Posted - 2014.08.16 23:15:00 -
[4] - Quote
John Demonsbane wrote:Monkey MAC wrote:John Demonsbane wrote:P14GU3 wrote: So amarr assault and modded controllers are OP then?
Yes. This is obviously the correct model around which to achieve balance. The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. Or prehaps the difference between maximum achievable DPS and average DPS should be reduced, like many other OP weapon s, the TACAR, the burst combat rifle, the ScR has the capacity for abuse, to be exploited, and pretty much any FOTM scrub will do it. The TACAR wouldn't have been OP if you couldn't fire it as fast as an Assault Rifle The Burst Combat Rifle wouldn't be OP if you couldn't fire at the same rate as the ACR You want to stop people complaining about a weapon that with maybe -ú20 worth of a cheap hardware exploit can be given DPS only just shy of the HMG, cap it's fire rate so it can't be exploited! Don't have a problem with that approach at all. No need to change much else, though. Let's be fair, the TAR did not have an overheat mechanic so you could fire the entire clip basically as fast as a Duvolle.
Good I'm glad I'm getting somewhere, I'm not necessarily saying it's OP in the hands of your average joe. Personally I have no problem with it being a front loaded damage dealer either, but let's say you get I dunno something like 2x your expected DPS for your range, you should overheat 2x as fast as any other weapon runs out of ammo.
It doesn't matter how you apply your damage over a timeline (within reason) so long as your sustained DPS doesn't provide a better DPS/Range ratio than anyone else. But because the Scrambler Rifle has so many difficult to calculate or seemingly nonexistent variables neither of us can actually show anything more than our own experiences.
And maths we CAN do, only gives evidence that we should not allow the weapon to reach those kind of values, via modded controller exploitation or otherwise.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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